using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using TimeWar.Lib;

namespace DemoGame
{
    public class DemoGame : TimeWarGameComponent
    {

        public DemoGame(Game gameObj)
            : base(gameObj)
        {

        }

        public override void Initialize()
        {
            base.Initialize();
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {

            return;
        }

    }
}
